Hello guys Ive worked hard this morning to bring you a new version of the editor.
I’ve implemented a feature that was requested by a lot of people: Variable Tile Size
Nothing much has been changed except for a new feature in the menu:
In the Edit menu now there is a Edit Tile Size entry, this will send you to the Resize Tile Dialog:
Here you can change the tile size to your heart desire, it wont break your map layout so its safe to toy with this value, here is an example of what I did with a map I worked with a few months ago:
NORMAL TILE SIZE (32px):
RESIZED TILE SIZE (64px):
Hope you like this new feature.
Here is the Changelog for the current version:
- Fixed a critical bug when using tile textures that were not divisible by the current tile size (32px for ver 2.4.2)
- VARIABLE TILE SIZE: Added into the Edit menu there is a new option called “Change Tile Size”, this will launch a form
where it is now possible to enter a custom tile size
- Editor will now ask the user confirmation before closing the application.
One bad news:
I will not be able to move this project to the new XNA 3.0 references. If I do this will break compatibility with previously made maps somehow the compiler cant cast XNA.Framework.Point (2.0) to XNA.Framework.Point (3.0)
Eventually when I no longer need the maps I have made until now I will jump the editor to the 3.0 references but right now this will have to cut it. ( you can always start an editor of your own )
Download links are on the Releases page as usual.
Enjoy the weekend!