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	<title>XnaFantasy - RPG Development</title>
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	<description>2D RPG Game development with XNA</description>
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		<title>XnaFantasy - RPG Development</title>
		<link>http://xnafantasy.wordpress.com</link>
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		<item>
		<title>XnaFantasy is no more!</title>
		<link>http://xnafantasy.wordpress.com/2009/08/16/xnafantasy-is-no-more/</link>
		<comments>http://xnafantasy.wordpress.com/2009/08/16/xnafantasy-is-no-more/#comments</comments>
		<pubDate>Sun, 16 Aug 2009 19:29:56 +0000</pubDate>
		<dc:creator>EvilNando</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[xna nandosoft tile editor]]></category>

		<guid isPermaLink="false">http://xnafantasy.wordpress.com/2009/08/16/xnafantasy-is-no-more/</guid>
		<description><![CDATA[Yeah thats right Im working on new things right now. but dont worry I&#8217;ve got you covered my new dev-blog site is: www.nandosoft.com there on the downloads section you will find the latest version of the tools that were released here! this is the last update for this blog. over and out Tagged: xna nandosoft [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=xnafantasy.wordpress.com&amp;blog=4129294&amp;post=429&amp;subd=xnafantasy&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://xnafantasy.wordpress.com/2009/08/16/xnafantasy-is-no-more/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
	
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			<media:title type="html">EvilNando</media:title>
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	</item>
		<item>
		<title>Chickens on my RPG?</title>
		<link>http://xnafantasy.wordpress.com/2009/07/20/chickens-on-my-rpg/</link>
		<comments>http://xnafantasy.wordpress.com/2009/07/20/chickens-on-my-rpg/#comments</comments>
		<pubDate>Mon, 20 Jul 2009 12:28:34 +0000</pubDate>
		<dc:creator>EvilNando</dc:creator>
				<category><![CDATA[Design]]></category>

		<guid isPermaLink="false">http://xnafantasy.wordpress.com/2009/07/20/chickens-on-my-rpg/</guid>
		<description><![CDATA[After almost a year developing the RPG project I&#8217;ve come to a point where I need to have all of the in-game graphics before I can go on. Reusing sprites from other sources is good to prove that certain technologies work, but once you are way past that point you need to know what are [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=xnafantasy.wordpress.com&amp;blog=4129294&amp;post=428&amp;subd=xnafantasy&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://xnafantasy.wordpress.com/2009/07/20/chickens-on-my-rpg/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/8e803fe365e6c81798fb488c4c89ec23?s=96&#38;d=wavatar&#38;r=X" medium="image">
			<media:title type="html">EvilNando</media:title>
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			<media:title type="html">Chickens</media:title>
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		<item>
		<title>Art is a bitch</title>
		<link>http://xnafantasy.wordpress.com/2009/06/13/art-is-a-bitch/</link>
		<comments>http://xnafantasy.wordpress.com/2009/06/13/art-is-a-bitch/#comments</comments>
		<pubDate>Sat, 13 Jun 2009 03:03:48 +0000</pubDate>
		<dc:creator>EvilNando</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://xnafantasy.wordpress.com/2009/06/13/art-is-a-bitch/</guid>
		<description><![CDATA[wow I really need to practice how to do pixel art .. here is a first try&#8230;<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=xnafantasy.wordpress.com&amp;blog=4129294&amp;post=426&amp;subd=xnafantasy&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://xnafantasy.wordpress.com/2009/06/13/art-is-a-bitch/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/8e803fe365e6c81798fb488c4c89ec23?s=96&#38;d=wavatar&#38;r=X" medium="image">
			<media:title type="html">EvilNando</media:title>
		</media:content>

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			<media:title type="html">HeroA</media:title>
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	</item>
		<item>
		<title>Item Editor finished</title>
		<link>http://xnafantasy.wordpress.com/2009/06/12/item-editor-finished/</link>
		<comments>http://xnafantasy.wordpress.com/2009/06/12/item-editor-finished/#comments</comments>
		<pubDate>Fri, 12 Jun 2009 20:43:12 +0000</pubDate>
		<dc:creator>EvilNando</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[XNA RPG C#]]></category>

		<guid isPermaLink="false">http://xnafantasy.wordpress.com/2009/06/12/item-editor-finished/</guid>
		<description><![CDATA[&#160; &#160; With the use of XLINQ I’ve managed to finish the XML functions in just a couple of lines, it was really worthwhile to go that route. Let’s take a look how the editor works and which role plays in the upcoming RPG game. The plan is to have a common entity in the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=xnafantasy.wordpress.com&amp;blog=4129294&amp;post=421&amp;subd=xnafantasy&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://xnafantasy.wordpress.com/2009/06/12/item-editor-finished/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/8e803fe365e6c81798fb488c4c89ec23?s=96&#38;d=wavatar&#38;r=X" medium="image">
			<media:title type="html">EvilNando</media:title>
		</media:content>

		<media:content url="http://xnafantasy.wordpress.com/../files/2009/06/item_editor_f.png" medium="image">
			<media:title type="html">item_editor_f</media:title>
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	</item>
		<item>
		<title>Item Editor</title>
		<link>http://xnafantasy.wordpress.com/2009/06/09/item-editor/</link>
		<comments>http://xnafantasy.wordpress.com/2009/06/09/item-editor/#comments</comments>
		<pubDate>Tue, 09 Jun 2009 20:24:42 +0000</pubDate>
		<dc:creator>EvilNando</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://xnafantasy.wordpress.com/2009/06/09/item-editor/</guid>
		<description><![CDATA[Hi all, just writing this to show some signs of life&#8230; Before starting on the new RPG engine, Im gathering all the data that I require first (items, npc&#8217;s, maps, scripts, gfx &#38; sounds) Its a different approach that will let me (hopefully) concentrate more on the engine once I get there. Heres the almost [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=xnafantasy.wordpress.com&amp;blog=4129294&amp;post=419&amp;subd=xnafantasy&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://xnafantasy.wordpress.com/2009/06/09/item-editor/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/8e803fe365e6c81798fb488c4c89ec23?s=96&#38;d=wavatar&#38;r=X" medium="image">
			<media:title type="html">EvilNando</media:title>
		</media:content>

		<media:content url="http://xnafantasy.files.wordpress.com/2009/06/item_editor.png" medium="image">
			<media:title type="html">Item_editor</media:title>
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	</item>
		<item>
		<title>AnimEditor User&#8217;s Manual Part I</title>
		<link>http://xnafantasy.wordpress.com/2009/05/26/animeditor-users-manual-part-i/</link>
		<comments>http://xnafantasy.wordpress.com/2009/05/26/animeditor-users-manual-part-i/#comments</comments>
		<pubDate>Mon, 25 May 2009 23:35:38 +0000</pubDate>
		<dc:creator>EvilNando</dc:creator>
				<category><![CDATA[Tools]]></category>

		<guid isPermaLink="false">http://xnafantasy.wordpress.com/2009/05/26/animeditor-users-manual-part-i/</guid>
		<description><![CDATA[Hi all I&#8217;ve managed to write the first part of the AnimEditor manual . This first part serves as an introduction to 2d animations and also explains a little bit of the AnimEditor basic functionality by creating a simple animation. Enjoy. Thank you for downloading the AnimEditor, I&#8217;ve worked very hard to ensure this tool [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=xnafantasy.wordpress.com&amp;blog=4129294&amp;post=414&amp;subd=xnafantasy&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://xnafantasy.wordpress.com/2009/05/26/animeditor-users-manual-part-i/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/8e803fe365e6c81798fb488c4c89ec23?s=96&#38;d=wavatar&#38;r=X" medium="image">
			<media:title type="html">EvilNando</media:title>
		</media:content>

		<media:content url="http://xnafantasy.files.wordpress.com/2009/05/logo.png" medium="image">
			<media:title type="html">Logo</media:title>
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			<media:title type="html">averagemale02</media:title>
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			<media:title type="html">example_1</media:title>
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		<media:content url="http://xnafantasy.files.wordpress.com/2009/05/mainscr-small.png" medium="image">
			<media:title type="html">mainscr</media:title>
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			<media:title type="html">previewscr</media:title>
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			<media:title type="html">start</media:title>
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			<media:title type="html">Load</media:title>
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			<media:title type="html">Bank Loaded</media:title>
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			<media:title type="html">cutpaste</media:title>
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			<media:title type="html">pasteselection</media:title>
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			<media:title type="html">duplicateframes</media:title>
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			<media:title type="html">finalanim</media:title>
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	</item>
		<item>
		<title>Twitter</title>
		<link>http://xnafantasy.wordpress.com/2009/05/22/twitter/</link>
		<comments>http://xnafantasy.wordpress.com/2009/05/22/twitter/#comments</comments>
		<pubDate>Fri, 22 May 2009 09:53:13 +0000</pubDate>
		<dc:creator>EvilNando</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://xnafantasy.wordpress.com/?p=391</guid>
		<description><![CDATA[Just got registered in Twitter, feel free to follow me there http://twitter.com/EvilNando<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=xnafantasy.wordpress.com&amp;blog=4129294&amp;post=391&amp;subd=xnafantasy&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://xnafantasy.wordpress.com/2009/05/22/twitter/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/8e803fe365e6c81798fb488c4c89ec23?s=96&#38;d=wavatar&#38;r=X" medium="image">
			<media:title type="html">EvilNando</media:title>
		</media:content>

		<media:content url="http://www.activecuador.com/images/twitter_logo.gif" medium="image">
			<media:title type="html">Twitter Logo</media:title>
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	</item>
		<item>
		<title>Back to Work</title>
		<link>http://xnafantasy.wordpress.com/2009/05/20/back-to-work/</link>
		<comments>http://xnafantasy.wordpress.com/2009/05/20/back-to-work/#comments</comments>
		<pubDate>Wed, 20 May 2009 21:42:26 +0000</pubDate>
		<dc:creator>EvilNando</dc:creator>
				<category><![CDATA[Development]]></category>

		<guid isPermaLink="false">http://xnafantasy.wordpress.com/2009/05/20/back-to-work/</guid>
		<description><![CDATA[Hi all , I&#8217;m just writing this to let you all know that Im back into RPG programming. Life and Work issues are starting to go away leaving me some free time to get back to the keyboard. Here is a quick rundown of what would be my TODO list in the near future First [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=xnafantasy.wordpress.com&amp;blog=4129294&amp;post=387&amp;subd=xnafantasy&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://xnafantasy.wordpress.com/2009/05/20/back-to-work/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/8e803fe365e6c81798fb488c4c89ec23?s=96&#38;d=wavatar&#38;r=X" medium="image">
			<media:title type="html">EvilNando</media:title>
		</media:content>

		<media:content url="http://xnafantasy.files.wordpress.com/2009/05/work.png" medium="image">
			<media:title type="html">work</media:title>
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			<media:title type="html">preview</media:title>
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		<item>
		<title>Combat Mechanics Extended</title>
		<link>http://xnafantasy.wordpress.com/2009/03/02/combat-mechanics-extended/</link>
		<comments>http://xnafantasy.wordpress.com/2009/03/02/combat-mechanics-extended/#comments</comments>
		<pubDate>Mon, 02 Mar 2009 14:37:26 +0000</pubDate>
		<dc:creator>EvilNando</dc:creator>
				<category><![CDATA[Design]]></category>

		<guid isPermaLink="false">http://xnafantasy.wordpress.com/2009/03/02/combat-mechanics-extended/</guid>
		<description><![CDATA[Hi all, sorry for the lack of recent updates in here but I&#8217;ve been BUSY working in 2 jobs at the same time (they where 3 jobs in one occasion) and also playing game (DOTA and SF4 basically). Now that things have settled down a little I have planned to continue working on the RPG [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=xnafantasy.wordpress.com&amp;blog=4129294&amp;post=376&amp;subd=xnafantasy&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://xnafantasy.wordpress.com/2009/03/02/combat-mechanics-extended/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/8e803fe365e6c81798fb488c4c89ec23?s=96&#38;d=wavatar&#38;r=X" medium="image">
			<media:title type="html">EvilNando</media:title>
		</media:content>

		<media:content url="http://xnafantasy.files.wordpress.com/2009/03/dice-1.png" medium="image">
			<media:title type="html">dice</media:title>
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	</item>
		<item>
		<title>Xna Map Editor V3.1 RELEASED</title>
		<link>http://xnafantasy.wordpress.com/2009/01/31/xna-map-editor-v31-released/</link>
		<comments>http://xnafantasy.wordpress.com/2009/01/31/xna-map-editor-v31-released/#comments</comments>
		<pubDate>Sat, 31 Jan 2009 19:47:34 +0000</pubDate>
		<dc:creator>EvilNando</dc:creator>
				<category><![CDATA[Tools]]></category>

		<guid isPermaLink="false">http://xnafantasy.wordpress.com/2009/01/31/xna-map-editor-v31-released/</guid>
		<description><![CDATA[A new version of the map editor has been released from the readme txt: version: 3.1.0 FIXES: &#8211; Fixed a critical bug in the tile selection while using non-standard tile sizes. &#8211; NOW THE APPLICATION REQUIRES THE XNA FRAMEWORK VERSION 3.0 Enjoy!<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=xnafantasy.wordpress.com&amp;blog=4129294&amp;post=373&amp;subd=xnafantasy&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://xnafantasy.wordpress.com/2009/01/31/xna-map-editor-v31-released/feed/</wfw:commentRss>
		<slash:comments>64</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/8e803fe365e6c81798fb488c4c89ec23?s=96&#38;d=wavatar&#38;r=X" medium="image">
			<media:title type="html">EvilNando</media:title>
		</media:content>

		<media:content url="http://xnafantasy.files.wordpress.com/2009/01/release-3-1.png" medium="image">
			<media:title type="html">release 3 1</media:title>
		</media:content>
	</item>
		<item>
		<title>RPG Mechanics part I</title>
		<link>http://xnafantasy.wordpress.com/2009/01/20/rpg-mechanics-part-i/</link>
		<comments>http://xnafantasy.wordpress.com/2009/01/20/rpg-mechanics-part-i/#comments</comments>
		<pubDate>Tue, 20 Jan 2009 14:28:31 +0000</pubDate>
		<dc:creator>EvilNando</dc:creator>
				<category><![CDATA[Design]]></category>

		<guid isPermaLink="false">http://xnafantasy.wordpress.com/2009/01/20/rpg-mechanics-part-i/</guid>
		<description><![CDATA[Right now Im working in creating a mathematical model for representing the rules for the RPG game. At first I thought to simply rip off the DnD ruleset and apply it to the game, but after a second thought I realized that this in the end will hurt the development process. So what Im doing [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=xnafantasy.wordpress.com&amp;blog=4129294&amp;post=369&amp;subd=xnafantasy&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://xnafantasy.wordpress.com/2009/01/20/rpg-mechanics-part-i/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/8e803fe365e6c81798fb488c4c89ec23?s=96&#38;d=wavatar&#38;r=X" medium="image">
			<media:title type="html">EvilNando</media:title>
		</media:content>

		<media:content url="http://xnafantasy.files.wordpress.com/2009/01/dice.png" medium="image">
			<media:title type="html">dice</media:title>
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		<media:content url="http://xnafantasy.files.wordpress.com/2009/01/warriorchart-small.png" medium="image">
			<media:title type="html">WarriorChart</media:title>
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	</item>
		<item>
		<title>RPG Design: Combat I</title>
		<link>http://xnafantasy.wordpress.com/2009/01/18/rpg-design-combat-i/</link>
		<comments>http://xnafantasy.wordpress.com/2009/01/18/rpg-design-combat-i/#comments</comments>
		<pubDate>Sun, 18 Jan 2009 02:08:20 +0000</pubDate>
		<dc:creator>EvilNando</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://xnafantasy.wordpress.com/?p=349</guid>
		<description><![CDATA[This busy week has been busy and I&#8217;ve only managed to get the initial draft of the combat system for the RPG game. Here is the initial draft of the current combat system, critics are more than welcome. DISCLAIMER: Art assets are just placeholders and will not be present in the final version of the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=xnafantasy.wordpress.com&amp;blog=4129294&amp;post=349&amp;subd=xnafantasy&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://xnafantasy.wordpress.com/2009/01/18/rpg-design-combat-i/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/8e803fe365e6c81798fb488c4c89ec23?s=96&#38;d=wavatar&#38;r=X" medium="image">
			<media:title type="html">EvilNando</media:title>
		</media:content>

		<media:content url="http://xnafantasy.files.wordpress.com/2009/01/conceptcopy-small.png" medium="image">
			<media:title type="html">concept copy</media:title>
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	</item>
		<item>
		<title>Game Development 101</title>
		<link>http://xnafantasy.wordpress.com/2009/01/13/game-development-101/</link>
		<comments>http://xnafantasy.wordpress.com/2009/01/13/game-development-101/#comments</comments>
		<pubDate>Tue, 13 Jan 2009 20:37:59 +0000</pubDate>
		<dc:creator>EvilNando</dc:creator>
				<category><![CDATA[Design]]></category>

		<guid isPermaLink="false">http://xnafantasy.wordpress.com/2009/01/13/game-development-101/</guid>
		<description><![CDATA[From now on I will start documenting the creation process for my game; I will show you everything of what I will be doing. Since first things come first I&#8217;ve learned that for pulling off a project of this magnitude (successfully) following an engineering process is the only way. So before going into details about [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=xnafantasy.wordpress.com&amp;blog=4129294&amp;post=341&amp;subd=xnafantasy&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://xnafantasy.wordpress.com/2009/01/13/game-development-101/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/8e803fe365e6c81798fb488c4c89ec23?s=96&#38;d=wavatar&#38;r=X" medium="image">
			<media:title type="html">EvilNando</media:title>
		</media:content>

		<media:content url="http://xnafantasy.files.wordpress.com/2009/01/gdlogo.jpg" medium="image">
			<media:title type="html">gdlogo</media:title>
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		<media:content url="http://xnafantasy.files.wordpress.com/2009/01/labyrinth-small.png" medium="image">
			<media:title type="html">labyrinth</media:title>
		</media:content>

		<media:content url="http://xnafantasy.files.wordpress.com/2009/01/exit1-small.png" medium="image">
			<media:title type="html">exit1</media:title>
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		<media:content url="http://xnafantasy.files.wordpress.com/2009/01/exit2-small.png" medium="image">
			<media:title type="html">exit2</media:title>
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	</item>
		<item>
		<title>NANDO SOFT: a 2d game company</title>
		<link>http://xnafantasy.wordpress.com/2009/01/09/nando-soft-a-2d-game-company/</link>
		<comments>http://xnafantasy.wordpress.com/2009/01/09/nando-soft-a-2d-game-company/#comments</comments>
		<pubDate>Fri, 09 Jan 2009 00:25:02 +0000</pubDate>
		<dc:creator>EvilNando</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://xnafantasy.wordpress.com/2009/01/09/nando-soft-a-2d-game-company/</guid>
		<description><![CDATA[Hello all: today I&#8217;ve decided to get somewhat serious in the game development business, this is why Ive decided to launch myself as a one man company under the name of NandoSoft. Im not sure that by doing this I will find success but what I do know is that this will provide me with [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=xnafantasy.wordpress.com&amp;blog=4129294&amp;post=333&amp;subd=xnafantasy&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://xnafantasy.wordpress.com/2009/01/09/nando-soft-a-2d-game-company/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
	
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			<media:title type="html">EvilNando</media:title>
		</media:content>

		<media:content url="http://xnafantasy.files.wordpress.com/2009/01/nandosoft-1-small1.png" medium="image">
			<media:title type="html">NandoSoft</media:title>
		</media:content>
	</item>
		<item>
		<title>Custom pipeline support for .xanm files</title>
		<link>http://xnafantasy.wordpress.com/2009/01/06/custom-pipeline-support-for-xanm-files/</link>
		<comments>http://xnafantasy.wordpress.com/2009/01/06/custom-pipeline-support-for-xanm-files/#comments</comments>
		<pubDate>Tue, 06 Jan 2009 19:13:59 +0000</pubDate>
		<dc:creator>EvilNando</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Tools]]></category>

		<guid isPermaLink="false">http://xnafantasy.wordpress.com/2009/01/06/custom-pipeline-support-for-xanm-files/</guid>
		<description><![CDATA[&#160; Finally after spending a whole day, I&#8217;ve managed to integrate XANM files (the ones generated with the AnimEditor) into the XNA Content Pipeline I have to admit that this was one of the most hardcore things I&#8217;ve done with XNA so far&#8230; Here are the steps you need to take for integrating .xanm files [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=xnafantasy.wordpress.com&amp;blog=4129294&amp;post=328&amp;subd=xnafantasy&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://xnafantasy.wordpress.com/2009/01/06/custom-pipeline-support-for-xanm-files/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/8e803fe365e6c81798fb488c4c89ec23?s=96&#38;d=wavatar&#38;r=X" medium="image">
			<media:title type="html">EvilNando</media:title>
		</media:content>

		<media:content url="http://xnafantasy.files.wordpress.com/2009/01/cutsom-pipeline.png" medium="image">
			<media:title type="html">cutsom pipeline</media:title>
		</media:content>

		<media:content url="http://xnafantasy.files.wordpress.com/2009/01/animeditor-save-cmd.png" medium="image">
			<media:title type="html">AnimEditor save cmd</media:title>
		</media:content>

		<media:content url="http://xnafantasy.files.wordpress.com/2009/01/add-reference.png" medium="image">
			<media:title type="html">add reference</media:title>
		</media:content>

		<media:content url="http://xnafantasy.files.wordpress.com/2009/01/dll-dialog.png" medium="image">
			<media:title type="html">dll dialog</media:title>
		</media:content>

		<media:content url="http://xnafantasy.files.wordpress.com/2009/01/references-chk.png" medium="image">
			<media:title type="html">references chk</media:title>
		</media:content>

		<media:content url="http://xnafantasy.files.wordpress.com/2009/01/xanm-props.png" medium="image">
			<media:title type="html">xanm props</media:title>
		</media:content>

		<media:content url="http://xnafantasy.files.wordpress.com/2009/01/anim-load-code.png" medium="image">
			<media:title type="html">anim load code</media:title>
		</media:content>

		<media:content url="http://xnafantasy.files.wordpress.com/2009/01/watch-data.png" medium="image">
			<media:title type="html">watch data</media:title>
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