Posted by: EvilNando | July 21, 2008

Animation system in place!




I’ve just finished implementing the design of the animation system.

I just designed the animation system to have no relation whatsoever to what is happening in the Actor code.

the beaty of this approach is that when you have to deals with actors you will not have to deal with any animation data. the animations will just play in the position corresponding to the actor data.

Tomorrow I will “try” to make a post documenting this approach. But there is more work to do because I now need to focus on collisions and Z-ordering.

Here is a very brief video showing the animation within the game

(I suck ass at editing game video feeds, so forgive me)


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