Posted by: EvilNando | July 24, 2008

Collision system WIP

Collisions are giving me a headache now .. heres a quick update for today.. showing full prediction tiles for all coordinates. This approach while it works it does not let me walk through passages like the stone stairs below in the picture because either left side or side predictions will return a collision

possible checks

This feature if probably going to take a little more than expected so maybe if you are interested on what I got so far , here is a screenshot for you.

Collisions

 

red boxes = map collision

blue box = actor collision box

black boxes = intersection area for upper collisions

I’m still deciding on how many checks a single actor should do. I want to save as much performance as possible

I hope to get this feature done by today. See you all next update!

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