Posted by: EvilNando | July 27, 2008

Cleanup Time!

cleanup

 

After all the development progress I’ve made with the engine, it was a good time to take a break look back and see what has been done up to this point, there where many thing that needed to be improved (and some things still are)

So I decided to spend these days improving the code, cleaning up unused variables, and “objectifing” things whenever I could.

A clear example is the work done on the actor class, until this point the actor class had its own collision code, this was offhanded to a proper collision class which every object inside the engine can now incorporate as a class member.

Since all the work has been internal I can show you screens or movies , but now it is a little bit easier to continue developing the engine.

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