Posted by: EvilNando | November 10, 2008

Back to the beginning

Today I managed to write down all the required functionality to manage the rendering of the program under hardware acceleration.

Performance issues are now a thing of the past, but I’ve have placed limits (just in case).

Current application limits are 999 objects and 999 frames , if you are running your game at 60fps that will leave you with 16.65 seconds per animation as maximum. I cant imagine anyone actually needing more than that for static animations but if you manage to blow out my hard limits just send me a message and Ill leave these parameters open for edit via cfg file.

Heres a screenshot for your viewing pleasure. Until next time

XnaAnimEditor00

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