Posted by: EvilNando | August 16, 2009

XnaFantasy is no more!

Yeah thats right Im working on new things right now.

but dont worry I’ve got you covered

my new dev-blog site is: there on the downloads section you will find the latest version of the tools that were released here!

this is the last update for this blog. over and out

Posted by: EvilNando | July 20, 2009

Chickens on my RPG?


After almost a year developing the RPG project I’ve come to a point where I need to have all of the in-game graphics before I can go on.

Reusing sprites from other sources is good to prove that certain technologies work, but once you are way past that point you need to know what are your graphic resources like in order to optimize your engine’s performance.

Creating all of the required graphics of this RPG has been proven way too hard for my current artistic skillset, almost impossible I should say.

I’ve tried to get in touch with people online but none wanted to do the job without getting paid by the hour ( I offered 50% of upcoming revenue but none accepted those terms)

This is why as of today the RPG project is on-hold until I manage to save enough money to pay a bloody artist to do the work.


But fear not.. because I’ve decided to embark into a new project aimed specifically to the xbox 360 indie games platform, this time I’m creating all of the required graphics myself from day one.

In case you were wondering about what is it , all I can say right now is that it involves chicken and state of the art military weaponry!! πŸ™‚

A big thank you goes to my wife because it was her who came up with the idea !! πŸ™‚

Posted by: EvilNando | June 13, 2009

Art is a bitch

wow I really need to practice how to do pixel art ..

here is a first try…HeroA

Posted by: EvilNando | June 12, 2009

Item Editor finished




With the use of XLINQ I’ve managed to finish the XML functions in just a couple of lines, it was really worthwhile to go that route.

Let’s take a look how the editor works and which role plays in the upcoming RPG game.

Read More…

Posted by: EvilNando | June 9, 2009

Item Editor

Hi all, just writing this to show some signs of life…

Before starting on the new RPG engine, Im gathering all the data that I require first (items, npc’s, maps, scripts, gfx & sounds) Its a different approach that will let me (hopefully) concentrate more on the engine once I get there.

Heres the almost finished version of the item editor Im working… only 2 things are missing: XML output and XANM import (so it can display a preview of the item graphic)

Personally I find this tool pretty awesome because it integrates my AnimEditor and its pretty useful.

Later on I will show how I store item graphics in xanm files, it is pretty cool because Im using the animeditor for things I didnt plan for πŸ™‚


Posted by: EvilNando | May 26, 2009

AnimEditor User’s Manual Part I


Hi all I’ve managed to write the first part of the AnimEditor manual .

This first part serves as an introduction to 2d animations and also explains a little bit of the AnimEditor basic functionality by creating a simple animation.


Read More…

Posted by: EvilNando | May 22, 2009


Just got registered in Twitter, feel free to follow me there

Posted by: EvilNando | May 20, 2009

Back to Work


Hi all , I’m just writing this to let you all know that Im back into RPG programming. Life and Work issues are starting to go away leaving me some free time to get back to the keyboard.

Here is a quick rundown of what would be my TODO list in the near future

Read More…

Posted by: EvilNando | March 2, 2009

Combat Mechanics Extended


Hi all, sorry for the lack of recent updates in here but I’ve been BUSY working in 2 jobs at the same time (they where 3 jobs in one occasion) and also playing game (DOTA and SF4 basically).

Now that things have settled down a little I have planned to continue working on the RPG game.

Here is the revised RPG mechanics document. I think this will be pretty much final until I can do some combat playtesting inside the game.

The only document left is the bestiary but for testing purposes I will just create a sample monster and tests the battle system with that.

Here is the document, enjoy:Β  DOWNLOAD

Posted by: EvilNando | January 31, 2009

Xna Map Editor V3.1 RELEASED

release 3 1

A new version of the map editor has been released

from the readme txt:

version: 3.1.0

– Fixed a critical bug in the tile selection while using non-standard tile sizes.


Posted by: EvilNando | January 20, 2009

RPG Mechanics part I


Right now Im working in creating a mathematical model for representing the rules for the RPG game.

At first I thought to simply rip off the DnD ruleset and apply it to the game, but after a second thought I realized that this in the end will hurt the development process.

So what Im doing right now is to come with the initial draft for the mechanics.

My plan is to create a series of formulas, this way you can input the level and the class and the formulas will give you all of the current base statistics, since the derived statistics (see combat pdf) are all calculated from the basic ones I can quickly create the stats for a single character in the game.

Read More…

Posted by: EvilNando | January 18, 2009

RPG Design: Combat I

concept copy

This busy week has been busy and I’ve only managed to get the initial draft of the combat system for the RPG game.

Here is the initial draft of the current combat system, critics are more than welcome.

DISCLAIMER: Art assets are just placeholders and will not be present in the final version of the game.

EDIT: Link has been fixed, sorry πŸ™‚
Combat Design Document

Posted by: EvilNando | January 13, 2009

Game Development 101


From now on I will start documenting the creation process for my game; I will show you everything of what I will be doing.

Since first things come first I’ve learned that for pulling off a project of this magnitude (successfully) following an engineering process is the only way.

Read More…

Posted by: EvilNando | January 9, 2009

NANDO SOFT: a 2d game company


Hello all:

today I’ve decided to get somewhat serious in the game development business, this is why Ive decided to launch myself as a one man company under the name of NandoSoft.

Read More…

Posted by: EvilNando | January 6, 2009

Custom pipeline support for .xanm files

cutsom pipeline


Finally after spending a whole day, I’ve managed to integrate XANM files (the ones generated with the AnimEditor) into the XNA Content Pipeline

I have to admit that this was one of the most hardcore things I’ve done with XNA so far…

Read More…

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